Game Design


The timeline to complete this Jam was 48 hours. The theme was "Downsizing". I'm fairly used to RPG Maker, so the engine wasn't hard to navigate. There's a lot of assets included, so it's easy to prototype.

My idea was to start with a party of 5 characters and reduce your team size by 1 for each new floor you enter. This captures the "Downsizing" theme. A secondary idea is, that with less party members, difficulty would increase but managing the remaining party would be easier and gold could utilized more efficiently.

The default engine supports only  4 characters, so in order to use 5, I had to make edits and use plugins to change core engine behavior. I also gave individual abilities to each class so that everyone didn't have the default "Guard" command. 

The most important things to me was ensuring the game was balanced for all 5 characters and making sure that each character felt unique. That's something I spent a lot of time on and I really enjoyed it.

Going forward for future Game Jams, in order to save time, I would avoid using custom edits to the core engine as this cost a lot of time overall. 

Files

Game Jam Master.zip Play in browser
Jun 21, 2023

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